Skip to main content

Real-time Global Illumination (GDC 2004)

Movies Preview

movies
Real-time Global Illumination (GDC 2004)


Published March 24, 2004


The session explores how real-time global illumination game engines can be created on current hardware. A brief history on various global illumination techniques is given and then the presenter explores how they can be adopted in to real-time 3D engines. He also discusses brand new approaches targeted directly at the real-time field.

Speaker: Eskil Steenberg


Run time 1:02:01
Audio/Visual sound, color
Language English

comment
Reviews

There are no reviews yet. Be the first one to write a review.
SIMILAR ITEMS (based on metadata)
eye
Title
Date Archived
Creator
GDC Extras Archive
movies
eye 58
favorite 0
comment 0
GDC Extras Archive
movies
eye 47
favorite 0
comment 0
GDC Extras Archive
movies
eye 68
favorite 0
comment 0
GDC Extras Archive
movies
eye 93
favorite 0
comment 0
GDC Extras Archive
movies
eye 47
favorite 0
comment 0
GDC Extras Archive
movies
eye 44
favorite 0
comment 0
GDC Extras Archive
movies
eye 207
favorite 0
comment 0